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Pocket Monsters Red & Green Variant Guide

Detailed print variant breakdown of the first games in the Pocket Monsters franchise

By George W.

Greetings friends! This post is a researched guide on what I currently think are the various components & print combinations of Pocket Monsters Red & Green. As time goes on, I will update it as new information is presented & discussed in the collecting community.

I hope you find it useful!

NOTE: This post is supplemental to the database. To see a list of first generation Pocket Monsters print variants as they exist on A Few Games, view them here. A full list of sources can be found at the end of this post.

Pocket Monsters Red and Green, front and back

Box Variants

  • First/early prints have large UPC
  • Later prints (mid-1996 onward) have smaller UPC

Large and small box UPCs

Cartridge Variants

Cartridges can be dated with a combination of label code, chip codes, and the PCB date module.

Cartridge date and stamp codes

Label Codes

Label codes have a two or three digit production code on bottom right corner. [source]

Earliest Known Early Mid/Late
Red 22 00, 20 XXA
Green 00 20 XXA

A letter suffix in the code (e.g., A) indicates a software patch revision. There is a mysterious 1M code reported to exist. Unconconfirmed, but this may have been a very late production run of the game.

PCB Codes

PCBs use gold blocks to indicate dates.

Earliest Known Pre-Launch
Red Nov. 1995 Jan. 1996
Green Nov. 1995 Jan. 1996

The PCB dates use the below block format, from top right (January) to bottom left (December). The production date is the last un-punched dot.

PCB visual date codes

Chip Codes

Chip codes use a different date format.

  • Newest code across components is nearest time of production (regardless of Mask ROM date)

    • Parts include CIC, SRAM, battery, and Mask ROM
  • YY = Year, e.g. 96 (1996)

  • WW = Week, e.g. 06 (mid-February)

Mask ROM date codes

Manual Variants

  • JPN (1996-1999) used until 1999-2000

    • Codes: DMG-APAJ/APBJ-JPN / G972706
  • JPN-1 removes G code and changes customer support number

    • Code: DMG-APAJ/APBJ-JPN-1

Manual changes from early/mid to late prints.

Inner pages seem to only show the last page as changing. It has a date code for each year it was printed/revised.

Known codes (YYMMDD format):

  • No code
  • 970530
  • 980218
  • 990630
  • 001122

Although unconfirmed, there are likely multiple date codes used during a given year.

Final page with date code (1996, 1997, and 1998)

Final page with date code (1999 and 2000)

JPN-1 marks the final design used for the manual in 2000.

Inserts

A useful foreword on inserts: Typically, the Red model code (APAJ) is used for both version's game-specific inserts. This includes the map and some ads.

Map

  • One-sided, fold-out
  • All copies have the same code for both Green and Red
  • Codes: DMG-APAJ-JPN / G505910

Map insert

Postcard

  • Two-sided
  • Postcard included only for launch copies
  • Codes: DMG-APAJ-JPN / G505928

Postcard insert

Link Cable Guide

  • One-sided
  • Included during 1996 print runs
  • Survey data indicates inclusion stopped sometime after 1997
  • Codes: T-DMG-04A-JPN / G502768

Link cable guide insert

Anti-Tampering Notice

  • One-sided
  • Included for mid-production copies starting in 1996
  • Code: G508989

Cleaning Guide

  • One-sided
  • Included late-production copies (1999+)
  • Coinciding with Pocket Monsters Kin & Gin (Gold and Silver) release
  • Code: DMG-JPN

Ads

Super Game Boy

  • Accordion fold-out
  • All early copies of Red & Green (Pre-GB Pocket) included this ad
  • Code: T-DMG-APAJ-JPN

Super Game Boy ad

Game Boy Pocket (early)

  • Accordion fold-out
  • Included for mid-production copies (1996-1997)
  • Code: T-DMG-MGB001-JPN-1

Game Boy Pocket ad, early variant

Game Boy Pocket (later)

  • Accordion fold-out
  • Included for mid-production copies (1997-1998)
  • Code: T-DMG-MGB001-JPN-3

Game Boy Pocket ad, later variant

Game Boy Camera

  • Accordion fold-out
  • Included for mid-production copies in 1998
  • Code: T-DMG-MGB006-JPN

Game Boy Camera ad

Game Boy Color

  • Accordion fold-out
  • Included for mid- and late-production copies (1998+)
  • Code: T-DMG-CGB001-JPN-2

Game Boy Color ad

Correlated Parts

Part combinations apply uniformly between Red and Green. There may still be missing combinations. This is a "best guess" given date codes and approximate time-frame of when the inserts were used, and is based on a large survey of listings on Yahoo! Japan Auctions, Mercari, and eBay.

Box Cartridge Manual Inserts/Ads
Large UPC* Label codes: 00 (Green) / 22 (Red); Date codes: 9604 - 9606 No code Map, Postcard, Link Cable Guide, Super Game Boy Ad
Small UPC Label codes: 00, 20 (Green) / 20 (Red); Date codes: 96XX** No code Same as large UPC; no postcard
Small UPC Label codes: XXA; Date codes: 96XX - 97XX No code Map, Anti-Tampering Notice, Game Boy Camera ad, Game Boy Pocket Ad (JPN-1)
Small UPC Label codes: XXA; Date codes: 97XX - 98XX 97xxxx Map, Anti-Tampering Notice, Game Boy Camera Ad, Game Boy Pocket Ad (3 code)
Small UPC Label codes: XXA; Date codes: 98XX - 99XX 98xxxx - 99xxxx Map, Anti-Tampering Notice, Game Boy Camera Ad, Game Boy Color Ad
Small UPC Label codes: XXA - XXM; Date codes: 99XX+ JPN-1 (00xxxx) Map, Cart Cleaning Guide, Game Boy Camera Ad, Game Boy Color ad

*There is some anecdotal evidence at launch for small UPCs made in parallel, however large UPCs are guaranteed for first production.

**X designation is a placeholder for digits. E.g., XXA could be 00A.


Huge thanks to Mikaifu Collection on Instagram and Thaane in SACK (Sealed and Collectibles Knowledge) Discord server.

George W. is a web developer by day and avid game collector by night. He considers himself an amateur blogger and isn't sure why he's writing in the third person.

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Thanks for reading! Have questions or want to fact check me? Feel free to email me at contact@afew.games. I check messages dailly.